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- Complete solution:
- ==================
-
- Day 1:
- When you wake up go through the right-hand door into the bathroom and take
- a shower. Open the cabinet on the left hand wall and pick up the tablets and
- then eat one. Go through into the spare bedroom and look at the overcoat in
- the cupboard twice. When the bulge appears look again and take the library
- card from the pocket. Go downstairs and into the study. Pick up the map from
- the desk and look at it. Press the panels on the right-hand bookcase to reveal
- the secret passage. Walk down it and climb the ladder. Pick up the rope and
- go through the door. Walk back downstairs and wander around until the doorbell
- rings. Answer the door then go back upstairs climb up to the attic and push
- the chest handle on the right-hand side of the chest three times so that you
- can get out onto the balcony. Use the rope on the gargoyle in the corner and
- climb down to the ground outside the garage.
- Open the car boot take out the crowbar then get into the car open the glove
- compartment take out the gloves and play with the radio if you want. Go out of
- the garage. In front of the house pick up the newspaper and read it. Go inside
- the house into the living room and read the note that's on the front of the
- mirror. Go back up the the attick and use the crowbar on the chest. Take the
- journal from inside it read it and then walk into town. The phone will ring
- at 12:30pm so make sure you are around to answer it - the librarian has an
- important message. Go to the shop and see Klug. Buy some whisky from him and
- speak to Delbert who should give you his card and arrange to meet you later.
- Walk to the library speak to the librarian and read the book that has been
- reserved for you. Give her your library card and follow her directions to the
- book you're after. Take the book then take the pages which are hidden inside
- and read them. Go back to the librarian's desk pick up the pin that's on the
- floor and go to the cemetery. Have a chortle at Guybrush's tombstone and then
- go to the crypt. Press the left stone then the centre stone then the right-
- hand stone. Go inside and look over the shelves of urns. The urn in the
- bottom left-hand corner contains a clock key so pick it up. Go home open the
- grandfather clock in the lounge and take note of the previous owner's name.
- Time to go to bed.
-
- Day 2:
- When you wake up take another shower abd get the pills from the bathroom
- cabinet. Wander around until the doorbell rings this should be about 10am
- and then take the chard and place it in the crack on the mirror. Walk through
- the mirror and into the dark world. The rooms are a reflection of their real
- world counterparts so it's easy to find your way around the house. Go to the
- study in the dark world wahl down the secret passage and into the transporter.
- You end up on the balcony pick up the binoculars and look through them at the
- mountains.
- Put the gloves on and pull the lever on the wall. The door should open. Go
- back inside the dark world house and go out through the front-door. Go to the
- cemetery pick up the shovel return to the house and then go back to the real
- world by walking through the mirror. Go to the real world cenetery and dig up
- J McKeegan's grave. Pick up the journal page from the grave and read it. Go
- back to the house and get arrested by the local cop who takes you to the jail.
- Hide your money gloves and pin under the pillow before hitting the tin mug
- against the bars to call the cop. Give him Delbert's card and you are
- released. Before leaving the police station take the gun off the wall and go
- back to the house. Wait outside for Delbert to arrive at 6pm as you arranged
- yesterday.
- Follow him into his garden and give him a drink of whisky. When he leaves
- for his dog pick up the stick and go back to the dark world. Walk to the right
- throw the stick into the abyss for the monster to retrieve walk over the
- bridge and go to the dark world jail where you get arrested again. Look under
- the pillow to find your real world possessions. Use the pin on the cell door
- and speak to your fellow inmate. Set him free and he gives you a headband
- which makes you invisible. Put this on go into the dark world library switch
- the computer on and look at the screen. When you've got the microfilm get
- back to the real world as fast as you can there's a danger that you'll fall
- asleep and get captured. Go to sleep.
-
- Day 3:
- Wake up take a shower and take a tablet from the bathroom cupboard. Make sure
- you are around at 10am to answer the door and collect the handle of a hammer.
- Go to the library to look at the microfilm. Then go to Klug's shop and buy
- another bottle of whisky. Go home down into the basement and pull on the stone
- in the middle of the floor. Pick up your keys and the flagstone then go the the
- garage and use the whisky on the car. You can now start it. Turn the radio on
- before heading back through the mirror and into the dark world. Go towards the
- cemetery and keep going until you reach the room with the throbbing brain. Use
- the flagstone on the power source to energise it then use the flagstone on the
- hammer handle. Go back until you're outside the dark world house and enter the
- alien ship. Put the gloves on tug on the lever and leave the ship immediately
- preferably before you get locked in. The ship takes off go back to the real
- world and smash the mirror. And at last the world is safe.
- THE END
- *EOF*
-